AspectAbility CheckSaving Throw
InitiationInitiated by the player.Initiated by the DM.
PurposeDetermines outcome of performing an action based on abilities.Determines response to mimimize effects of external threats or dangers.
Example- Climbing, swimming, jumping (Strength)- Resisting poison or disease (Constitution)
- Sneaking quietly, dodging traps (Dexterity)- Dodging a fireball, avoiding a trap (Dexterity)
- Enduring harsh environments (Constitution)- Withstanding a mind control spell (Wisdom)
- Deciphering a puzzle (Intelligence)- Enduring physical force (Strength)
- Noticing hidden objects (Wisdom)- Resisting illusions (Intelligence)
- Persuading, deceiving (Charisma)- Resisting banishment, charm (Charisma)
ProficiencyDepends on specific skills (e.g., Athletics, Stealth).Based on class and level (each class has proficiency in two saving throws).
SituationsUsed in a variety of situations driven by character actions.Used primarily in reaction to threats or harmful effects.